Round 5 · simulation 29 · cycle-003.e4-jpn

Round 2001

Round 5 of 30 in simulation 29 of Japan, scripted, 30 years from 1996: 10 actions, and the index +0.100 to 16.92.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2001 (the end of 2000) and as it left it.

Capability index
16.92 (+0.101)
In: 16.82
Rank by index
2
In: 2
Domains at Tier 1
7
In: 7
Credits carried
0
In: 268
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology18.6518.85+0.2002
Strategic Infrastructure17.1617.37+0.2101
National Security11.2511.27+0.0194
Human Capital17.6017.87+0.2681
Information & Influence16.0316.03−0.0011
Governance & Integrity16.7916.80+0.0061
Financial Strength19.4119.41+0.0071
Production & Innovation17.5017.69+0.1951
Trade & Investment16.9816.98−0.0011

Decision, shocks and propagation

What happened in 2001: the credits, the scripted method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 2,055, plus 268 carried in. Maintenance 1,356. Spent 967 on actions (build 967). 0 carried over. 5 actions could not be paid for.

  • BuildFinancial Regulation & Integrity102 credits for 0.89 levelsscripted_history
  • BuildFinancial Stability & Crisis Management102 credits for 0.97 levelsscripted_history
  • BuildFinancial System Depth & Access102 credits for 0.83 levelsscripted_history
  • BuildFiscal Capacity & Public Finance102 credits for 0.69 levelsscripted_history
  • BuildGovernment Effectiveness & Public Administration102 credits for 0.85 levelsscripted_history
  • BuildConnectivity, Cyber & Trust Technologies102 credits for 2.23 levelsscripted_history
  • BuildCommunications & Digital Infrastructure102 credits for 1.98 levelsscripted_history
  • BuildDigital & AI Competence102 credits for 3.01 levelsscripted_history
  • BuildTechnology Adoption & Diffusion102 credits for 1.58 levelsscripted_history
  • BuildResearch Talent & Knowledge Creation48 credits for 0.85 levelsscripted_history
The groups that moved most in 2001, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Connectivity, Cyber & Trust Technologies+1.94+1.990.000.000.00
Digital & AI Competence+1.81+1.810.000.000.00
Technology Adoption & Diffusion+1.26+1.300.000.000.00
Communications & Digital Infrastructure+1.18+1.190.000.00−0.01
Research Talent & Knowledge Creation+0.56+0.550.000.000.00
Social Infrastructure+0.320.000.000.00+0.32