Round 3 · simulation 10 · mcts-m2.m2-bra-mcts-tier1

Round 2029

Round 3 of 20 in simulation 10 of Brazil, tree search, 20 years: 5 actions, and the index +0.089 to 11.68.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2029 (the end of 2028) and as it left it.

Capability index
11.68 (+0.089)
In: 11.59
Rank by index
31
In: 31
Domains at Tier 1
0
In: 0
Credits carried
42
In: 25
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology8.848.84−0.0056
Strategic Infrastructure13.5713.56−0.0123
National Security9.329.32−0.0035
Human Capital12.3012.67+0.3736 → 4
Information & Influence11.8011.98+0.1726
Governance & Integrity11.9811.980.0009
Financial Strength12.8912.93+0.03810
Production & Innovation11.6911.93+0.2488 → 6
Trade & Investment11.9011.89−0.0098

Decision, shocks and propagation

What happened in 2029: the credits, the tree search (mcts) method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 381, plus 25 carried in. Maintenance 269. Spent 95 on actions (build 76, buy 19). 42 carried over.

  • BuildDigital & AI Competence19 credits for 1.64 levelsmcts_greedyahead of Economic Output & Productivity by 0 per cent
  • BuildTechnical & Vocational Skills19 credits for 1.70 levelsmcts_greedyahead of Lifelong Learning & Reskilling by 3 per cent
  • BuildLifelong Learning & Reskilling19 credits for 1.81 levelsmcts_greedyahead of Technology Adoption & Diffusion by 6 per cent
  • BuyTechnology Adoption & Diffusion19 credits for 1.80 levelsmcts_greedyahead of Foundational Education by 3 per cent
  • BuildFoundational Education19 credits for 1.18 levelsmcts_greedyahead of Research Talent & Knowledge Creation by 1 per cent

Tiers. Human Capital Tier 6 to 4; Production & Innovation Tier 8 to 6.

The groups that moved most in 2029, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Technology Adoption & Diffusion+1.80+1.800.000.00−0.01
Lifelong Learning & Reskilling+1.15+1.150.000.000.00
Technical & Vocational Skills+1.07+1.070.000.000.00
Alliances & Security Cooperation+1.05+1.060.000.00−0.01
Digital & AI Competence+0.67+0.670.000.000.00
Foundational Education+0.48+0.480.000.000.00