Round 2 · simulation 43 · mcts-m2.m2-gbr-greedy-marginal

Round 2028

Round 2 of 20 in simulation 43 of United Kingdom, greedy, 20 years: 5 actions, and the index −0.033 to 16.35.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2028 (the end of 2027) and as it left it.

Capability index
16.35 (−0.033)
In: 16.39
Rank by index
4
In: 3
Domains at Tier 1
3
In: 3
Credits carried
94
In: 98
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology16.0215.88−0.1413
Strategic Infrastructure15.9715.92−0.0522
National Security16.2316.17−0.0572 → 3
Human Capital16.4817.10+0.6211
Information & Influence17.0216.89−0.1322
Governance & Integrity16.4116.35−0.0631
Financial Strength17.2317.09−0.1362
Production & Innovation15.7915.66−0.1281
Trade & Investment16.3316.12−0.2123

Decision, shocks and propagation

What happened in 2028: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 831, plus 98 carried in. Maintenance 597. Spent 238 on actions (build 238). 94 carried over.

  • BuildTechnical & Vocational Skills48 credits for 3.74 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 9 per cent
  • BuildLifelong Learning & Reskilling48 credits for 3.79 levelshighest_marginal_returnahead of Digital & AI Competence by 9 per cent
  • BuildDigital & AI Competence48 credits for 2.69 levelshighest_marginal_returnahead of Foundational Education by 7 per cent
  • BuildFoundational Education48 credits for 2.33 levelshighest_marginal_returnahead of Advanced Education by 7 per cent
  • BuildAdvanced Education48 credits for 1.77 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 3 per cent

Earlier events still landing: −7.3 points this round.

Tiers. National Security Tier 2 to 3.

The groups that moved most in 2028, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Lifelong Learning & Reskilling+1.52+1.550.00−0.040.00
Technical & Vocational Skills+1.49+1.530.00−0.040.00
Digital & AI Competence+1.10+1.140.00−0.040.00
Foundational Education+0.92+0.950.00−0.040.00
Advanced Education+0.71+0.740.00−0.040.00
Economic Leverage & Dependence−0.280.000.00−0.27−0.01