Round 3 · simulation 43 · mcts-m2.m2-gbr-greedy-marginal

Round 2029

Round 3 of 20 in simulation 43 of United Kingdom, greedy, 20 years: 5 actions, and the index +0.047 to 16.40.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2029 (the end of 2028) and as it left it.

Capability index
16.40 (+0.047)
In: 16.35
Rank by index
3
In: 4
Domains at Tier 1
2
In: 3
Credits carried
118
In: 90
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology15.8815.73−0.1473
Strategic Infrastructure15.9215.87−0.0562
National Security16.1716.11−0.0593
Human Capital17.1017.88+0.7751
Information & Influence16.8916.75−0.1352
Governance & Integrity16.3516.29−0.0631
Financial Strength17.0916.95−0.1372
Production & Innovation15.6615.93+0.2661 → 2
Trade & Investment16.1216.10−0.0163

Decision, shocks and propagation

What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 825, plus 90 carried in. Maintenance 589. Spent 208 on actions (build 125, buy 42, partner 42). 118 carried over.

  • BuildTechnical & Vocational Skills42 credits for 2.54 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 9 per cent
  • BuildLifelong Learning & Reskilling42 credits for 2.66 levelshighest_marginal_returnahead of Foundational Education by 11 per cent
  • BuildFoundational Education42 credits for 1.70 levelshighest_marginal_returnahead of Trade Policy & Market Access by 1 per cent
  • PartnerTrade Policy & Market Access42 credits for 2.83 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 1 per cent
  • BuyTechnology Adoption & Diffusion42 credits for 2.79 levelshighest_marginal_returnahead of Economic Output & Productivity by 5 per cent

Earlier events still landing: −7.3 points this round.

Tiers. Production & Innovation Tier 1 to 2.

The groups that moved most in 2029, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Technology Adoption & Diffusion+2.68+2.790.00−0.110.00
Lifelong Learning & Reskilling+2.05+2.090.00−0.040.00
Technical & Vocational Skills+2.00+2.040.00−0.040.00
Foundational Education+1.26+1.300.00−0.040.00
Trade Policy & Market Access+1.14+1.420.00−0.26−0.01
Digital & AI Competence+1.10+1.140.00−0.040.00