Round 3 · simulation 43 · mcts-m2.m2-ken-greedy-marginal

Round 2029

Round 3 of 20 in simulation 43 of Kenya, greedy, 20 years: 4 actions, and the index −0.043 to 7.04.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2029 (the end of 2028) and as it left it.

Capability index
7.04 (−0.042)
In: 7.08
Rank by index
80
In: 80
Domains at Tier 1
0
In: 0
Credits carried
0
In: 0
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology2.802.73−0.06912
Strategic Infrastructure7.817.78−0.0368
National Security4.534.49−0.0369
Human Capital7.767.85+0.08712
Information & Influence8.208.11−0.0839
Governance & Integrity8.818.76−0.04414 → 15
Financial Strength8.398.30−0.09217 → 18
Production & Innovation7.417.44+0.03014
Trade & Investment8.037.89−0.13913

Decision, shocks and propagation

What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 124. Maintenance 107. Spent 16 on actions (build 8, buy 9). 0 carried over.

  • BuildTechnical & Vocational Skills6 credits for 0.75 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 9 per cent
  • BuyTechnology Adoption & Diffusion6 credits for 0.80 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 1 per cent
  • BuyConnectivity, Cyber & Trust Technologies3 credits for 0.36 levelshighest_marginal_returnahead of Digital & AI Competence by 0 per cent
  • BuildDigital & AI Competence1 credits for 0.13 levelshighest_marginal_returnahead of Development Cooperation & Global Assistance by 0 per cent

Earlier events still landing: −4.8 points this round.

Tiers. Governance & Integrity Tier 14 to 15; Financial Strength Tier 17 to 18.

The groups that moved most in 2029, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Technology Adoption & Diffusion+0.73+0.800.00−0.070.00
Technical & Vocational Skills+0.48+0.500.00−0.030.00
Lifelong Learning & Reskilling+0.32+0.340.00−0.030.00
Connectivity, Cyber & Trust Technologies+0.28+0.360.00−0.080.00
Export Capability & Sophistication−0.180.000.00−0.17−0.01
Economic Leverage & Dependence−0.180.000.00−0.17−0.01