Round 2032
Round 6 of 20 in simulation 10 of Brazil, greedy, 20 years: 5 actions, and the index +0.105 to 11.59.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 2032 (the end of 2031) and as it left it.
- Capability index
- 11.59 (+0.105)
- In: 11.49
- Rank by index
- 31
- In: 33
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 350
- In: 274
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 8.65 | 8.92 | +0.274 | 6 |
| Strategic Infrastructure | 13.07 | 13.06 | −0.014 | 3 |
| National Security | 8.82 | 8.81 | −0.008 | 5 |
| Human Capital | 13.32 | 13.77 | +0.444 | 3 → 2 |
| Information & Influence | 11.62 | 11.72 | +0.109 | 6 |
| Governance & Integrity | 11.68 | 11.68 | −0.002 | 10 |
| Financial Strength | 12.93 | 12.93 | −0.001 | 10 |
| Production & Innovation | 11.64 | 11.80 | +0.159 | 8 → 6 |
| Trade & Investment | 11.64 | 11.62 | −0.012 | 8 |
Decision, shocks and propagation
What happened in 2032: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 431, plus 274 carried in. Maintenance 291. Spent 64 on actions (build 13, buy 51). 350 carried over.
- BuyConnectivity, Cyber & Trust Technologies13 credits for 1.36 levelshighest_marginal_returnahead of Artificial Intelligence by 0 per cent
- BuyArtificial Intelligence13 credits for 1.35 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 3 per cent
- BuyTechnology Adoption & Diffusion13 credits for 1.17 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 0 per cent
- BuyResearch Talent & Knowledge Creation13 credits for 0.68 levelshighest_marginal_returnahead of Digital & AI Competence by 0 per cent
- BuildDigital & AI Competence13 credits for 0.98 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 1 per cent
Tiers. Human Capital Tier 3 to 2; Production & Innovation Tier 8 to 6.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Connectivity, Cyber & Trust Technologies | +1.36 | +1.36 | 0.00 | 0.00 | 0.00 |
| Artificial Intelligence | +1.33 | +1.35 | 0.00 | 0.00 | −0.01 |
| Technology Adoption & Diffusion | +1.15 | +1.17 | 0.00 | 0.00 | −0.02 |
| Digital & AI Competence | +1.10 | +1.11 | 0.00 | 0.00 | −0.01 |
| Lifelong Learning & Reskilling | +1.00 | +1.00 | 0.00 | 0.00 | 0.00 |
| Technical & Vocational Skills | +0.94 | +0.94 | 0.00 | 0.00 | 0.00 |