Round 6 · simulation 10 · mcts-m2b.m2b-bra-greedy

Round 2032

Round 6 of 20 in simulation 10 of Brazil, greedy, 20 years: 5 actions, and the index +0.105 to 11.59.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2032 (the end of 2031) and as it left it.

Capability index
11.59 (+0.105)
In: 11.49
Rank by index
31
In: 33
Domains at Tier 1
0
In: 0
Credits carried
350
In: 274
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology8.658.92+0.2746
Strategic Infrastructure13.0713.06−0.0143
National Security8.828.81−0.0085
Human Capital13.3213.77+0.4443 → 2
Information & Influence11.6211.72+0.1096
Governance & Integrity11.6811.68−0.00210
Financial Strength12.9312.93−0.00110
Production & Innovation11.6411.80+0.1598 → 6
Trade & Investment11.6411.62−0.0128

Decision, shocks and propagation

What happened in 2032: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 431, plus 274 carried in. Maintenance 291. Spent 64 on actions (build 13, buy 51). 350 carried over.

  • BuyConnectivity, Cyber & Trust Technologies13 credits for 1.36 levelshighest_marginal_returnahead of Artificial Intelligence by 0 per cent
  • BuyArtificial Intelligence13 credits for 1.35 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 3 per cent
  • BuyTechnology Adoption & Diffusion13 credits for 1.17 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 0 per cent
  • BuyResearch Talent & Knowledge Creation13 credits for 0.68 levelshighest_marginal_returnahead of Digital & AI Competence by 0 per cent
  • BuildDigital & AI Competence13 credits for 0.98 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 1 per cent

Tiers. Human Capital Tier 3 to 2; Production & Innovation Tier 8 to 6.

The groups that moved most in 2032, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Connectivity, Cyber & Trust Technologies+1.36+1.360.000.000.00
Artificial Intelligence+1.33+1.350.000.00−0.01
Technology Adoption & Diffusion+1.15+1.170.000.00−0.02
Digital & AI Competence+1.10+1.110.000.00−0.01
Lifelong Learning & Reskilling+1.00+1.000.000.000.00
Technical & Vocational Skills+0.94+0.940.000.000.00