Round 5 · simulation 10 · mcts-m2b.m2b-bra-greedy

Round 2031

Round 5 of 20 in simulation 10 of Brazil, greedy, 20 years: 5 actions, and the index +0.088 to 11.49.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2031 (the end of 2030) and as it left it.

Capability index
11.49 (+0.088)
In: 11.40
Rank by index
33
In: 34
Domains at Tier 1
0
In: 0
Credits carried
288
In: 213
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology8.648.65+0.0036
Strategic Infrastructure13.0913.07−0.0133
National Security8.828.82−0.0045
Human Capital12.8713.32+0.4544 → 3
Information & Influence11.3011.62+0.3176
Governance & Integrity11.6811.68−0.00110
Financial Strength12.8912.93+0.04210
Production & Innovation11.6411.64+0.0038
Trade & Investment11.6411.64−0.0098

Decision, shocks and propagation

What happened in 2031: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 428, plus 213 carried in. Maintenance 289. Spent 64 on actions (build 39, buy 13, partner 13). 288 carried over.

  • BuildDigital & AI Competence13 credits for 1.05 levelshighest_marginal_returnahead of Technical & Vocational Skills by 1 per cent
  • BuildTechnical & Vocational Skills13 credits for 1.08 levelshighest_marginal_returnahead of Development Cooperation & Global Assistance by 3 per cent
  • BuyDevelopment Cooperation & Global Assistance13 credits for 1.23 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 0 per cent
  • BuildLifelong Learning & Reskilling13 credits for 1.14 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 0 per cent
  • PartnerAlliances & Security Cooperation13 credits for 1.38 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 0 per cent

Tiers. Human Capital Tier 4 to 3.

The groups that moved most in 2031, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Lifelong Learning & Reskilling+1.27+1.280.000.000.00
Development Cooperation & Global Assistance+1.23+1.230.000.00+0.01
Technical & Vocational Skills+1.19+1.190.000.000.00
Digital & AI Competence+1.17+1.170.000.000.00
Alliances & Security Cooperation+0.69+0.690.000.00−0.01
Foundational Education+0.49+0.490.000.000.00