Round 2031
Round 5 of 20 in simulation 10 of Brazil, greedy, 20 years: 5 actions, and the index +0.088 to 11.49.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 2031 (the end of 2030) and as it left it.
- Capability index
- 11.49 (+0.088)
- In: 11.40
- Rank by index
- 33
- In: 34
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 288
- In: 213
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 8.64 | 8.65 | +0.003 | 6 |
| Strategic Infrastructure | 13.09 | 13.07 | −0.013 | 3 |
| National Security | 8.82 | 8.82 | −0.004 | 5 |
| Human Capital | 12.87 | 13.32 | +0.454 | 4 → 3 |
| Information & Influence | 11.30 | 11.62 | +0.317 | 6 |
| Governance & Integrity | 11.68 | 11.68 | −0.001 | 10 |
| Financial Strength | 12.89 | 12.93 | +0.042 | 10 |
| Production & Innovation | 11.64 | 11.64 | +0.003 | 8 |
| Trade & Investment | 11.64 | 11.64 | −0.009 | 8 |
Decision, shocks and propagation
What happened in 2031: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 428, plus 213 carried in. Maintenance 289. Spent 64 on actions (build 39, buy 13, partner 13). 288 carried over.
- BuildDigital & AI Competence13 credits for 1.05 levelshighest_marginal_returnahead of Technical & Vocational Skills by 1 per cent
- BuildTechnical & Vocational Skills13 credits for 1.08 levelshighest_marginal_returnahead of Development Cooperation & Global Assistance by 3 per cent
- BuyDevelopment Cooperation & Global Assistance13 credits for 1.23 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 0 per cent
- BuildLifelong Learning & Reskilling13 credits for 1.14 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 0 per cent
- PartnerAlliances & Security Cooperation13 credits for 1.38 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 0 per cent
Tiers. Human Capital Tier 4 to 3.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Lifelong Learning & Reskilling | +1.27 | +1.28 | 0.00 | 0.00 | 0.00 |
| Development Cooperation & Global Assistance | +1.23 | +1.23 | 0.00 | 0.00 | +0.01 |
| Technical & Vocational Skills | +1.19 | +1.19 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +1.17 | +1.17 | 0.00 | 0.00 | 0.00 |
| Alliances & Security Cooperation | +0.69 | +0.69 | 0.00 | 0.00 | −0.01 |
| Foundational Education | +0.49 | +0.49 | 0.00 | 0.00 | 0.00 |