Round 3 · simulation 13 · mcts-m2b.m2b-gbr-greedy

Round 2029

Round 3 of 20 in simulation 13 of United Kingdom, greedy, 20 years: 5 actions, and the index +0.119 to 16.65.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2029 (the end of 2028) and as it left it.

Capability index
16.65 (+0.118)
In: 16.53
Rank by index
2
In: 3
Domains at Tier 1
3
In: 3
Credits carried
647
In: 422
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology16.1616.160.0003
Strategic Infrastructure16.0316.030.0002
National Security16.2816.280.0002
Human Capital16.8917.50+0.6131
Information & Influence17.1517.150.0002
Governance & Integrity16.4816.480.0001
Financial Strength17.3617.360.0002
Production & Innovation15.9216.23+0.3171
Trade & Investment16.5416.67+0.1373 → 2

Decision, shocks and propagation

What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 1,094, plus 422 carried in. Maintenance 705. Spent 164 on actions (build 99, buy 33, partner 33). 647 carried over.

  • BuildTechnical & Vocational Skills33 credits for 2.35 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 10 per cent
  • BuildLifelong Learning & Reskilling33 credits for 2.44 levelshighest_marginal_returnahead of Foundational Education by 13 per cent
  • BuildFoundational Education33 credits for 1.50 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 7 per cent
  • BuyTechnology Adoption & Diffusion33 credits for 2.22 levelshighest_marginal_returnahead of Trade Policy & Market Access by 4 per cent
  • PartnerTrade Policy & Market Access33 credits for 1.93 levelshighest_marginal_returnahead of Economic Output & Productivity by 1 per cent

Tiers. Trade & Investment Tier 3 to 2.

The groups that moved most in 2029, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Technology Adoption & Diffusion+2.22+2.220.000.000.00
Lifelong Learning & Reskilling+1.61+1.610.000.000.00
Technical & Vocational Skills+1.57+1.570.000.000.00
Foundational Education+0.98+0.980.000.000.00
Trade Policy & Market Access+0.96+0.960.000.000.00
Digital & AI Competence+0.82+0.820.000.000.00