Round 2028
Round 2 of 20 in simulation 14 of South Korea, greedy, 20 years: 5 actions, Hybrid coercion, and the index −0.264 to 15.77.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 2028 (the end of 2027) and as it left it.
- Capability index
- 15.77 (−0.264)
- In: 16.04
- Rank by index
- 6
- In: 6
- Domains at Tier 1
- 2
- In: 2
- Credits carried
- 389
- In: 190
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 16.08 | 15.83 | −0.250 | 2 → 3 |
| Strategic Infrastructure | 16.32 | 15.79 | −0.525 | 2 |
| National Security | 14.41 | 13.81 | −0.593 | 3 |
| Human Capital | 16.82 | 17.28 | +0.462 | 1 |
| Information & Influence | 15.49 | 14.86 | −0.638 | 3 |
| Governance & Integrity | 15.84 | 15.51 | −0.327 | 4 → 5 |
| Financial Strength | 16.07 | 16.07 | 0.000 | 5 |
| Production & Innovation | 16.63 | 16.40 | −0.229 | 1 |
| Trade & Investment | 16.68 | 16.40 | −0.275 | 2 |
Decision, shocks and propagation
What happened in 2028: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 1,014, plus 190 carried in. Maintenance 663. Spent 152 on actions (build 122, buy 30). 389 carried over.
- BuildTechnical & Vocational Skills30 credits for 2.53 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 15 per cent
- BuildLifelong Learning & Reskilling30 credits for 2.28 levelshighest_marginal_returnahead of Digital & AI Competence by 9 per cent
- BuildDigital & AI Competence30 credits for 1.59 levelshighest_marginal_returnahead of Advanced Education by 8 per cent
- BuildAdvanced Education30 credits for 1.20 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 1 per cent
- BuyResearch Talent & Knowledge Creation30 credits for 0.98 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 1 per cent
- Shock: Hybrid coercion S04. −23.7 points across the groups it bears on, after exposure, absorption and vulnerability, spread over its duration.
Tiers. Critical Technology Tier 2 to 3; Governance & Integrity Tier 4 to 5.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Technical & Vocational Skills | +1.04 | +1.04 | 0.00 | 0.00 | 0.00 |
| Research Talent & Knowledge Creation | +0.98 | +0.98 | 0.00 | 0.00 | 0.00 |
| Intelligence & Assessment | −0.97 | 0.00 | 0.00 | −0.97 | 0.00 |
| Maritime Power | −0.97 | 0.00 | 0.00 | −0.97 | 0.00 |
| Cyber & Electromagnetic Operations | −0.97 | 0.00 | 0.00 | −0.97 | 0.00 |
| Information Environment & Strategic Communication | −0.96 | 0.00 | 0.00 | −0.96 | 0.00 |