Round 3 · simulation 14 · mcts-m2b.m2b-kor-greedy

Round 2029

Round 3 of 20 in simulation 14 of South Korea, greedy, 20 years: 5 actions, and the index +0.090 to 15.87.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2029 (the end of 2028) and as it left it.

Capability index
15.87 (+0.091)
In: 15.77
Rank by index
6
In: 6
Domains at Tier 1
2
In: 2
Credits carried
604
In: 370
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology15.8315.830.0003
Strategic Infrastructure15.7915.790.0002
National Security13.8113.810.0003
Human Capital17.2817.74+0.4611
Information & Influence14.8615.07+0.2163 → 2
Governance & Integrity15.5115.510.0005
Financial Strength16.0716.07−0.0065
Production & Innovation16.4016.40−0.0031
Trade & Investment16.4016.55+0.1462

Decision, shocks and propagation

What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 1,010, plus 370 carried in. Maintenance 624. Spent 152 on actions (build 91, partner 61). 604 carried over.

  • BuildTechnical & Vocational Skills30 credits for 2.01 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 20 per cent
  • PartnerAlliances & Security Cooperation30 credits for 2.61 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 2 per cent
  • BuildLifelong Learning & Reskilling30 credits for 1.67 levelshighest_marginal_returnahead of Trade Policy & Market Access by 5 per cent
  • PartnerTrade Policy & Market Access30 credits for 2.12 levelshighest_marginal_returnahead of Foundational Education by 4 per cent
  • BuildFoundational Education30 credits for 1.20 levelshighest_marginal_returnahead of Diplomatic Statecraft & Global Networks by 1 per cent

Tiers. Information & Influence Tier 3 to 2.

The groups that moved most in 2029, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Technical & Vocational Skills+1.44+1.440.000.000.00
Alliances & Security Cooperation+1.30+1.300.000.000.00
Lifelong Learning & Reskilling+1.29+1.290.000.000.00
Trade Policy & Market Access+1.05+1.060.000.00−0.01
Digital & AI Competence+0.68+0.680.000.000.00
Advanced Education+0.51+0.510.000.000.00