Round 2029
Round 3 of 20 in simulation 14 of South Korea, greedy, 20 years: 5 actions, and the index +0.090 to 15.87.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 2029 (the end of 2028) and as it left it.
- Capability index
- 15.87 (+0.091)
- In: 15.77
- Rank by index
- 6
- In: 6
- Domains at Tier 1
- 2
- In: 2
- Credits carried
- 604
- In: 370
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 15.83 | 15.83 | 0.000 | 3 |
| Strategic Infrastructure | 15.79 | 15.79 | 0.000 | 2 |
| National Security | 13.81 | 13.81 | 0.000 | 3 |
| Human Capital | 17.28 | 17.74 | +0.461 | 1 |
| Information & Influence | 14.86 | 15.07 | +0.216 | 3 → 2 |
| Governance & Integrity | 15.51 | 15.51 | 0.000 | 5 |
| Financial Strength | 16.07 | 16.07 | −0.006 | 5 |
| Production & Innovation | 16.40 | 16.40 | −0.003 | 1 |
| Trade & Investment | 16.40 | 16.55 | +0.146 | 2 |
Decision, shocks and propagation
What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 1,010, plus 370 carried in. Maintenance 624. Spent 152 on actions (build 91, partner 61). 604 carried over.
- BuildTechnical & Vocational Skills30 credits for 2.01 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 20 per cent
- PartnerAlliances & Security Cooperation30 credits for 2.61 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 2 per cent
- BuildLifelong Learning & Reskilling30 credits for 1.67 levelshighest_marginal_returnahead of Trade Policy & Market Access by 5 per cent
- PartnerTrade Policy & Market Access30 credits for 2.12 levelshighest_marginal_returnahead of Foundational Education by 4 per cent
- BuildFoundational Education30 credits for 1.20 levelshighest_marginal_returnahead of Diplomatic Statecraft & Global Networks by 1 per cent
Tiers. Information & Influence Tier 3 to 2.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Technical & Vocational Skills | +1.44 | +1.44 | 0.00 | 0.00 | 0.00 |
| Alliances & Security Cooperation | +1.30 | +1.30 | 0.00 | 0.00 | 0.00 |
| Lifelong Learning & Reskilling | +1.29 | +1.29 | 0.00 | 0.00 | 0.00 |
| Trade Policy & Market Access | +1.05 | +1.06 | 0.00 | 0.00 | −0.01 |
| Digital & AI Competence | +0.68 | +0.68 | 0.00 | 0.00 | 0.00 |
| Advanced Education | +0.51 | +0.51 | 0.00 | 0.00 | 0.00 |