Round 2 · simulation 10 · mcts-m4.m4-kor-greedy-30y

Round 2028

Round 2 of 30 in simulation 10 of South Korea, greedy, 30 years: 5 actions, and the index +0.049 to 15.88.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2028 (the end of 2027) and as it left it.

Capability index
15.88 (+0.049)
In: 15.83
Rank by index
6
In: 6
Domains at Tier 1
2
In: 2
Credits carried
400
In: 190
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology15.9615.960.0003
Strategic Infrastructure16.0416.040.0002
National Security14.3014.300.0003
Human Capital16.6417.11+0.4741
Information & Influence15.2315.22−0.0033
Governance & Integrity15.7015.70−0.0015
Financial Strength15.7815.76−0.0125
Production & Innovation16.4116.41−0.0031
Trade & Investment16.3816.37−0.0112

Decision, shocks and propagation

What happened in 2028: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 1,001, plus 190 carried in. Maintenance 638. Spent 152 on actions (build 122, buy 30). 400 carried over.

  • BuildTechnical & Vocational Skills30 credits for 2.57 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 15 per cent
  • BuildLifelong Learning & Reskilling30 credits for 2.33 levelshighest_marginal_returnahead of Digital & AI Competence by 6 per cent
  • BuildDigital & AI Competence30 credits for 1.68 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 9 per cent
  • BuyResearch Talent & Knowledge Creation30 credits for 1.04 levelshighest_marginal_returnahead of Advanced Education by 0 per cent
  • BuildAdvanced Education30 credits for 1.26 levelshighest_marginal_returnahead of Foundational Education by 6 per cent
The groups that moved most in 2028, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Technical & Vocational Skills+1.04+1.040.000.000.00
Research Talent & Knowledge Creation+1.04+1.040.000.000.00
Lifelong Learning & Reskilling+0.96+0.960.000.000.00
Digital & AI Competence+0.70+0.700.000.000.00
Advanced Education+0.52+0.520.000.000.00
Global Value Chain Position−0.030.000.000.00−0.03