Round 3 · simulation 10 · mcts-m4.m4-kor-greedy-30y

Round 2029

Round 3 of 30 in simulation 10 of South Korea, greedy, 30 years: 5 actions, and the index +0.077 to 15.95.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2029 (the end of 2028) and as it left it.

Capability index
15.95 (+0.078)
In: 15.88
Rank by index
6
In: 6
Domains at Tier 1
2
In: 2
Credits carried
586
In: 380
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology15.9615.96−0.0063
Strategic Infrastructure16.0416.03−0.0122
National Security14.3014.30−0.0043
Human Capital17.1117.58+0.4691
Information & Influence15.2215.42+0.1983 → 2
Governance & Integrity15.7015.70−0.0015
Financial Strength15.7615.84+0.0735
Production & Innovation16.4116.40−0.0121
Trade & Investment16.3716.36−0.0112

Decision, shocks and propagation

What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 1,000, plus 380 carried in. Maintenance 644. Spent 150 on actions (build 90, partner 60). 586 carried over.

  • BuildTechnical & Vocational Skills30 credits for 2.07 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 18 per cent
  • BuildLifelong Learning & Reskilling30 credits for 1.75 levelshighest_marginal_returnahead of Foundational Education by 11 per cent
  • BuildFoundational Education30 credits for 1.25 levelshighest_marginal_returnahead of Fiscal Capacity & Public Finance by 4 per cent
  • PartnerFiscal Capacity & Public Finance30 credits for 0.93 levelshighest_marginal_returnahead of Alliances & Security Cooperation by 2 per cent
  • PartnerAlliances & Security Cooperation30 credits for 2.46 levelshighest_marginal_returnahead of Trade Policy & Market Access by 1 per cent

Tiers. Information & Influence Tier 3 to 2.

The groups that moved most in 2029, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Technical & Vocational Skills+1.46+1.460.000.000.00
Lifelong Learning & Reskilling+1.31+1.310.000.000.00
Alliances & Security Cooperation+1.22+1.230.000.00−0.01
Digital & AI Competence+0.70+0.700.000.000.00
Advanced Education+0.52+0.520.000.000.00
Fiscal Capacity & Public Finance+0.46+0.460.000.00−0.01