Round 2000
Round 4 of 30 in simulation 5 of South Korea, greedy, 30 years from 1996: 5 actions, and the index +0.086 to 13.10.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 2000 (the end of 1999) and as it left it.
- Capability index
- 13.10 (+0.086)
- In: 13.01
- Rank by index
- 21
- In: 21
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 384
- In: 275
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 11.52 | 11.59 | +0.064 | 3 |
| Strategic Infrastructure | 13.97 | 13.96 | −0.017 | 3 |
| National Security | 12.32 | 12.31 | −0.009 | 3 |
| Human Capital | 15.03 | 15.48 | +0.457 | 3 → 2 |
| Information & Influence | 12.12 | 12.12 | +0.001 | 5 |
| Governance & Integrity | 12.83 | 12.83 | −0.003 | 7 |
| Financial Strength | 11.55 | 11.61 | +0.058 | 9 |
| Production & Innovation | 13.92 | 13.91 | −0.006 | 4 |
| Trade & Investment | 13.84 | 14.07 | +0.230 | 4 |
Decision, shocks and propagation
What happened in 2000: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 633, plus 275 carried in. Maintenance 431. Spent 94 on actions (build 56, partner 37). 384 carried over.
- BuildTechnical & Vocational Skills19 credits for 1.61 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 6 per cent
- BuildLifelong Learning & Reskilling19 credits for 1.68 levelshighest_marginal_returnahead of Digital & AI Competence by 9 per cent
- BuildDigital & AI Competence19 credits for 1.38 levelshighest_marginal_returnahead of Trade Policy & Market Access by 6 per cent
- PartnerTrade Policy & Market Access19 credits for 1.82 levelshighest_marginal_returnahead of Space Technologies by 1 per cent
- PartnerSpace Technologies19 credits for 1.35 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 1 per cent
Tiers. Human Capital Tier 3 to 2.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Lifelong Learning & Reskilling | +1.51 | +1.51 | 0.00 | 0.00 | 0.00 |
| Technical & Vocational Skills | +1.43 | +1.43 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +1.21 | +1.21 | 0.00 | 0.00 | 0.00 |
| Trade Policy & Market Access | +0.90 | +0.91 | 0.00 | 0.00 | −0.01 |
| Investment Attraction & Projection | +0.74 | +0.75 | 0.00 | 0.00 | 0.00 |
| Space Technologies | +0.68 | +0.68 | 0.00 | 0.00 | 0.00 |