Round 4 · simulation 5 · mcts-m7.m7-kor-greedy

Round 2000

Round 4 of 30 in simulation 5 of South Korea, greedy, 30 years from 1996: 5 actions, and the index +0.086 to 13.10.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2000 (the end of 1999) and as it left it.

Capability index
13.10 (+0.086)
In: 13.01
Rank by index
21
In: 21
Domains at Tier 1
0
In: 0
Credits carried
384
In: 275
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology11.5211.59+0.0643
Strategic Infrastructure13.9713.96−0.0173
National Security12.3212.31−0.0093
Human Capital15.0315.48+0.4573 → 2
Information & Influence12.1212.12+0.0015
Governance & Integrity12.8312.83−0.0037
Financial Strength11.5511.61+0.0589
Production & Innovation13.9213.91−0.0064
Trade & Investment13.8414.07+0.2304

Decision, shocks and propagation

What happened in 2000: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 633, plus 275 carried in. Maintenance 431. Spent 94 on actions (build 56, partner 37). 384 carried over.

  • BuildTechnical & Vocational Skills19 credits for 1.61 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 6 per cent
  • BuildLifelong Learning & Reskilling19 credits for 1.68 levelshighest_marginal_returnahead of Digital & AI Competence by 9 per cent
  • BuildDigital & AI Competence19 credits for 1.38 levelshighest_marginal_returnahead of Trade Policy & Market Access by 6 per cent
  • PartnerTrade Policy & Market Access19 credits for 1.82 levelshighest_marginal_returnahead of Space Technologies by 1 per cent
  • PartnerSpace Technologies19 credits for 1.35 levelshighest_marginal_returnahead of Research Talent & Knowledge Creation by 1 per cent

Tiers. Human Capital Tier 3 to 2.

The groups that moved most in 2000, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Lifelong Learning & Reskilling+1.51+1.510.000.000.00
Technical & Vocational Skills+1.43+1.430.000.000.00
Digital & AI Competence+1.21+1.210.000.000.00
Trade Policy & Market Access+0.90+0.910.000.00−0.01
Investment Attraction & Projection+0.74+0.750.000.000.00
Space Technologies+0.68+0.680.000.000.00