Round 2030
Round 4 of 20 in simulation 10 of Brazil, greedy, 20 years: 5 actions, Hybrid coercion, and the index −0.195 to 11.49.
Model 0.1.0 · graph 0.2.0 · parameters 0.1.0
State in and state out
The simulation as it came into 2030 (the end of 2029) and as it left it.
- Capability index
- 11.49 (−0.195)
- In: 11.68
- Rank by index
- 32
- In: 30
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 48
- In: 37
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 8.84 | 8.79 | −0.045 | 6 |
| Strategic Infrastructure | 13.56 | 13.09 | −0.464 | 3 |
| National Security | 9.32 | 8.78 | −0.534 | 5 |
| Human Capital | 12.80 | 13.32 | +0.523 | 4 → 3 |
| Information & Influence | 11.98 | 11.42 | −0.560 | 6 |
| Governance & Integrity | 11.98 | 11.69 | −0.298 | 9 |
| Financial Strength | 12.85 | 12.91 | +0.064 | 10 |
| Production & Innovation | 11.94 | 11.74 | −0.196 | 6 → 8 |
| Trade & Investment | 11.89 | 11.65 | −0.246 | 8 |
Decision, shocks and propagation
What happened in 2030: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 377, plus 37 carried in. Maintenance 272. Spent 94 on actions (build 57, buy 19, partner 19). 48 carried over.
- BuildDigital & AI Competence19 credits for 1.56 levelshighest_marginal_returnahead of Technical & Vocational Skills by 2 per cent
- BuildTechnical & Vocational Skills19 credits for 1.59 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 2 per cent
- BuildLifelong Learning & Reskilling19 credits for 1.71 levelshighest_marginal_returnahead of Fiscal Capacity & Public Finance by 4 per cent
- PartnerFiscal Capacity & Public Finance19 credits for 0.80 levelshighest_marginal_returnahead of Artificial Intelligence by 0 per cent
- BuyArtificial Intelligence19 credits for 1.91 levelshighest_marginal_returnahead of Development Cooperation & Global Assistance by 1 per cent
- Shock: Hybrid coercion S04. −21.5 points across the groups it bears on, after exposure, absorption and vulnerability, spread over its duration.
Tiers. Human Capital Tier 4 to 3; Production & Innovation Tier 6 to 8.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Artificial Intelligence | +1.69 | +1.91 | 0.00 | −0.21 | −0.01 |
| Lifelong Learning & Reskilling | +1.50 | +1.50 | 0.00 | 0.00 | 0.00 |
| Technical & Vocational Skills | +1.39 | +1.39 | 0.00 | 0.00 | 0.00 |
| Digital & AI Competence | +1.36 | +1.37 | 0.00 | 0.00 | 0.00 |
| Cyber & Electromagnetic Operations | −0.90 | 0.00 | 0.00 | −0.90 | 0.00 |
| Intelligence & Assessment | −0.87 | 0.00 | 0.00 | −0.88 | +0.01 |