Round 6 · simulation 49 · cycle-001.e3-ken-greedy-marginal-30y

Round 2032

Round 6 of 30 in simulation 49 of Kenya, greedy, 30 years: 0 actions, and the index −0.100 to 6.27.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2032 (the end of 2031) and as it left it.

Capability index
6.27 (−0.100)
In: 6.37
Rank by index
93
In: 91
Domains at Tier 1
0
In: 0
Credits carried
0
In: 1
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology2.252.09−0.15112 → 13
Strategic Infrastructure7.257.17−0.0828 → 9
National Security4.604.59−0.0099
Human Capital7.958.02+0.06412 → 10
Information & Influence7.817.66−0.1549
Governance & Integrity8.168.06−0.09916
Financial Strength6.406.23−0.16923 → 24
Production & Innovation6.246.08−0.15917
Trade & Investment6.716.57−0.14414

Decision, shocks and propagation

What happened in 2032: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 92, plus 1 carried in. Maintenance 93 of the 93 needed, so 1 per cent of every group went unmaintained and decayed. Nothing spent on actions. 0 carried over.

Earlier events still landing: −7.6 points this round.

Tiers. Critical Technology Tier 12 to 13; Strategic Infrastructure Tier 8 to 9; Human Capital Tier 12 to 10; Financial Strength Tier 23 to 24.

The groups that moved most in 2032, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Technical & Vocational Skills+0.58+0.660.00−0.080.00
Lifelong Learning & Reskilling+0.35+0.500.00−0.150.00
Digital & Services Trade−0.290.000.00−0.280.00
Labour & Employment−0.280.000.00−0.24−0.04
Digital & AI Competence+0.28+0.440.00−0.15−0.01
Artificial Intelligence−0.280.000.00−0.26−0.02