Round 3 · simulation 21 · cycle-001.e3-ken-greedy-marginal

Round 2029

Round 3 of 20 in simulation 21 of Kenya, greedy, 20 years: 5 actions, and the index +0.036 to 6.88.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2029 (the end of 2028) and as it left it.

Capability index
6.88 (+0.035)
In: 6.85
Rank by index
83
In: 83
Domains at Tier 1
0
In: 0
Credits carried
2
In: 7
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology2.742.86+0.12312 → 11
Strategic Infrastructure7.627.62+0.0088
National Security4.604.600.0009
Human Capital7.657.82+0.17312
Information & Influence8.248.25+0.0039
Governance & Integrity8.608.61+0.01315
Financial Strength7.577.53−0.03720
Production & Innovation7.027.07+0.04915
Trade & Investment7.587.57−0.01213

Decision, shocks and propagation

What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 132, plus 7 carried in. Maintenance 103. Spent 33 on actions (build 23, buy 11). 2 carried over.

  • BuildTechnical & Vocational Skills8 credits for 0.91 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 10 per cent
  • BuyConnectivity, Cyber & Trust Technologies8 credits for 1.08 levelshighest_marginal_returnahead of Digital & AI Competence by 1 per cent
  • BuildDigital & AI Competence8 credits for 0.79 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 1 per cent
  • BuildLifelong Learning & Reskilling8 credits for 0.88 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 0 per cent
  • BuyTechnology Adoption & Diffusion3 credits for 0.38 levelshighest_marginal_returnahead of Trade Policy & Market Access by 0 per cent

Earlier events still landing: +0.7 points this round.

Tiers. Critical Technology Tier 12 to 11.

The groups that moved most in 2029, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Connectivity, Cyber & Trust Technologies+1.09+1.080.00+0.010.00
Technical & Vocational Skills+0.55+0.540.00+0.010.00
Lifelong Learning & Reskilling+0.53+0.520.00+0.010.00
Technology Adoption & Diffusion+0.39+0.380.00+0.010.00
Digital & AI Competence+0.39+0.370.00+0.010.00
Fiscal Capacity & Public Finance−0.120.000.00+0.03−0.15