Round 2029
Round 3 of 20 in simulation 21 of Kenya, greedy, 20 years: 5 actions, and the index +0.036 to 6.88.
Model 0.1.0 · graph 0.2.0 · parameters 0.1.0
State in and state out
The simulation as it came into 2029 (the end of 2028) and as it left it.
- Capability index
- 6.88 (+0.035)
- In: 6.85
- Rank by index
- 83
- In: 83
- Domains at Tier 1
- 0
- In: 0
- Credits carried
- 2
- In: 7
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 2.74 | 2.86 | +0.123 | 12 → 11 |
| Strategic Infrastructure | 7.62 | 7.62 | +0.008 | 8 |
| National Security | 4.60 | 4.60 | 0.000 | 9 |
| Human Capital | 7.65 | 7.82 | +0.173 | 12 |
| Information & Influence | 8.24 | 8.25 | +0.003 | 9 |
| Governance & Integrity | 8.60 | 8.61 | +0.013 | 15 |
| Financial Strength | 7.57 | 7.53 | −0.037 | 20 |
| Production & Innovation | 7.02 | 7.07 | +0.049 | 15 |
| Trade & Investment | 7.58 | 7.57 | −0.012 | 13 |
Decision, shocks and propagation
What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 132, plus 7 carried in. Maintenance 103. Spent 33 on actions (build 23, buy 11). 2 carried over.
- BuildTechnical & Vocational Skills8 credits for 0.91 levelshighest_marginal_returnahead of Connectivity, Cyber & Trust Technologies by 10 per cent
- BuyConnectivity, Cyber & Trust Technologies8 credits for 1.08 levelshighest_marginal_returnahead of Digital & AI Competence by 1 per cent
- BuildDigital & AI Competence8 credits for 0.79 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 1 per cent
- BuildLifelong Learning & Reskilling8 credits for 0.88 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 0 per cent
- BuyTechnology Adoption & Diffusion3 credits for 0.38 levelshighest_marginal_returnahead of Trade Policy & Market Access by 0 per cent
Earlier events still landing: +0.7 points this round.
Tiers. Critical Technology Tier 12 to 11.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Connectivity, Cyber & Trust Technologies | +1.09 | +1.08 | 0.00 | +0.01 | 0.00 |
| Technical & Vocational Skills | +0.55 | +0.54 | 0.00 | +0.01 | 0.00 |
| Lifelong Learning & Reskilling | +0.53 | +0.52 | 0.00 | +0.01 | 0.00 |
| Technology Adoption & Diffusion | +0.39 | +0.38 | 0.00 | +0.01 | 0.00 |
| Digital & AI Competence | +0.39 | +0.37 | 0.00 | +0.01 | 0.00 |
| Fiscal Capacity & Public Finance | −0.12 | 0.00 | 0.00 | +0.03 | −0.15 |