Round 3 · simulation 40 · mcts-m2.m2-ken-mcts-score-sum

Round 2029

Round 3 of 20 in simulation 40 of Kenya, tree search, 20 years: 5 actions, and the index +0.009 to 6.51.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2029 (the end of 2028) and as it left it.

Capability index
6.51 (+0.009)
In: 6.50
Rank by index
90
In: 90
Domains at Tier 1
0
In: 0
Credits carried
0
In: 1
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology2.532.60+0.07312 → 11
Strategic Infrastructure6.906.87−0.0368
National Security3.523.51−0.01210
Human Capital7.577.67+0.09812
Information & Influence8.108.08−0.0169
Governance & Integrity8.368.35−0.00415
Financial Strength7.567.55−0.00820
Production & Innovation6.916.87−0.04017
Trade & Investment7.057.08+0.02313

Decision, shocks and propagation

What happened in 2029: the credits, the tree search (mcts) method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 122, plus 1 carried in. Maintenance 92. Spent 31 on actions (build 19, buy 6, partner 6). 0 carried over.

  • BuildFiscal Capacity & Public Finance6 credits for 0.29 levelsmctsahead of Semiconductors & Advanced Computing by 0 per cent
  • BuildTechnical & Vocational Skills6 credits for 0.73 levelsmcts_fill
  • BuyConnectivity, Cyber & Trust Technologies6 credits for 0.89 levelsmcts_fill
  • PartnerTrade Policy & Market Access6 credits for 0.87 levelsmcts_fill
  • BuildLifelong Learning & Reskilling6 credits for 0.73 levelsmcts_fill

Tiers. Critical Technology Tier 12 to 11.

The groups that moved most in 2029, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Connectivity, Cyber & Trust Technologies+0.88+0.890.000.000.00
Trade Policy & Market Access+0.41+0.430.000.00−0.02
Lifelong Learning & Reskilling+0.39+0.390.000.000.00
Technical & Vocational Skills+0.33+0.330.000.000.00
Digital & AI Competence+0.20+0.210.000.00−0.01
Artificial Intelligence−0.080.000.000.00−0.08