Round 3 · simulation 6 · mcts-m2.m2-ken-mcts-tier-rank

Round 2029

Round 3 of 20 in simulation 6 of Kenya, tree search, 20 years: 5 actions, and the index +0.037 to 6.73.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0

State in and state out

The simulation as it came into 2029 (the end of 2028) and as it left it.

Capability index
6.73 (+0.037)
In: 6.69
Rank by index
86
In: 88
Domains at Tier 1
0
In: 0
Credits carried
2
In: 0
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology2.632.78+0.14712 → 11
Strategic Infrastructure7.527.50−0.0258
National Security3.833.82−0.0149 → 10
Human Capital7.587.69+0.11212
Information & Influence7.697.68−0.0099
Governance & Integrity8.298.29−0.00416
Financial Strength7.597.58−0.01021
Production & Innovation7.287.42+0.14815
Trade & Investment7.827.80−0.01713

Decision, shocks and propagation

What happened in 2029: the credits, the tree search (mcts) method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 127. Maintenance 98. Spent 28 on actions (build 9, buy 19). 2 carried over.

  • BuySemiconductors & Advanced Computing6 credits for 0.70 levelsmctsahead of Technical & Vocational Skills by -1 per cent
  • BuildTechnical & Vocational Skills6 credits for 0.78 levelsmcts_fill
  • BuyConnectivity, Cyber & Trust Technologies6 credits for 0.91 levelsmcts_fill
  • BuyTechnology Adoption & Diffusion6 credits for 0.81 levelsmcts_fill
  • BuildDigital & AI Competence3 credits for 0.27 levelsmcts_fill

Tiers. Critical Technology Tier 12 to 11; National Security Tier 9 to 10.

The groups that moved most in 2029, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Technology Adoption & Diffusion+1.14+1.160.000.00−0.03
Connectivity, Cyber & Trust Technologies+0.91+0.910.000.000.00
Semiconductors & Advanced Computing+0.70+0.700.000.000.00
Technical & Vocational Skills+0.51+0.510.000.000.00
Lifelong Learning & Reskilling+0.34+0.340.000.000.00
Digital & AI Competence+0.17+0.180.000.00−0.01