Round 2 · simulation 5 · mcts-m2b.m2b-gbr-greedy

Round 2028

Round 2 of 20 in simulation 5 of United Kingdom, greedy, 20 years: 5 actions, Breadbasket failure, and the index −0.096 to 16.39.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2028 (the end of 2027) and as it left it.

Capability index
16.39 (−0.096)
In: 16.48
Rank by index
3
In: 3
Domains at Tier 1
3
In: 3
Credits carried
445
In: 217
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology16.1616.08−0.0843
Strategic Infrastructure16.0315.83−0.1932
National Security16.2816.20−0.0812
Human Capital16.4216.77+0.3481
Information & Influence17.1516.97−0.1842
Governance & Integrity16.4816.38−0.0981
Financial Strength17.3617.15−0.2082
Production & Innovation15.9215.76−0.1561
Trade & Investment16.5416.32−0.2123

Decision, shocks and propagation

What happened in 2028: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 1,094, plus 217 carried in. Maintenance 702. Spent 164 on actions (build 164). 445 carried over.

  • BuildTechnical & Vocational Skills33 credits for 2.72 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 9 per cent
  • BuildLifelong Learning & Reskilling33 credits for 2.75 levelshighest_marginal_returnahead of Digital & AI Competence by 9 per cent
  • BuildDigital & AI Competence33 credits for 1.95 levelshighest_marginal_returnahead of Foundational Education by 7 per cent
  • BuildFoundational Education33 credits for 1.69 levelshighest_marginal_returnahead of Advanced Education by 7 per cent
  • BuildAdvanced Education33 credits for 1.25 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 6 per cent
  • Shock: Breadbasket failure S06. −10.4 points across the groups it bears on, after exposure, absorption and vulnerability, spread over its duration.
The groups that moved most in 2028, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Lifelong Learning & Reskilling+1.02+1.120.00−0.100.00
Technical & Vocational Skills+1.00+1.100.00−0.100.00
Digital & AI Competence+0.72+0.820.00−0.100.00
Foundational Education+0.58+0.690.00−0.100.00
Advanced Education+0.43+0.530.00−0.100.00
Trade Facilitation & Logistics−0.370.000.00−0.370.00