Round 2029
Round 3 of 20 in simulation 5 of United Kingdom, greedy, 20 years: 5 actions, Middle East settlement, and the index +0.169 to 16.55.
Model 0.2.0 · graph 0.2.0 · parameters 0.1.1
State in and state out
The simulation as it came into 2029 (the end of 2028) and as it left it.
- Capability index
- 16.55 (+0.168)
- In: 16.39
- Rank by index
- 3
- In: 3
- Domains at Tier 1
- 3
- In: 3
- Credits carried
- 661
- In: 422
| Domain | In | Out | Change | Tier |
|---|---|---|---|---|
| Critical Technology | 16.08 | 16.09 | +0.008 | 3 |
| Strategic Infrastructure | 15.83 | 15.94 | +0.103 | 2 |
| National Security | 16.20 | 16.29 | +0.087 | 2 |
| Human Capital | 16.77 | 17.45 | +0.687 | 1 |
| Information & Influence | 16.97 | 17.07 | +0.103 | 2 |
| Governance & Integrity | 16.38 | 16.49 | +0.108 | 1 |
| Financial Strength | 17.15 | 17.18 | +0.033 | 2 |
| Production & Innovation | 15.76 | 16.12 | +0.358 | 1 |
| Trade & Investment | 16.32 | 16.36 | +0.032 | 3 |
Decision, shocks and propagation
What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.
Credits. Income 1,084, plus 422 carried in. Maintenance 682. Spent 164 on actions (build 131, buy 33). 661 carried over.
- BuildTechnical & Vocational Skills33 credits for 2.40 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 10 per cent
- BuildLifelong Learning & Reskilling33 credits for 2.48 levelshighest_marginal_returnahead of Foundational Education by 13 per cent
- BuildFoundational Education33 credits for 1.53 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 6 per cent
- BuyTechnology Adoption & Diffusion33 credits for 2.24 levelshighest_marginal_returnahead of Digital & AI Competence by 1 per cent
- BuildDigital & AI Competence33 credits for 1.46 levelshighest_marginal_returnahead of Trade Policy & Market Access by 0 per cent
- Upside event: Middle East settlement S14. +13.9 points across the groups it bears on, after exposure and readiness, spread over its duration.
| Moved most | Change | Invested | Decay | Events | Graph |
|---|---|---|---|---|---|
| Technology Adoption & Diffusion | +2.28 | +2.24 | 0.00 | +0.04 | 0.00 |
| Lifelong Learning & Reskilling | +1.65 | +1.61 | 0.00 | +0.04 | 0.00 |
| Technical & Vocational Skills | +1.62 | +1.58 | 0.00 | +0.04 | 0.00 |
| Digital & AI Competence | +1.15 | +1.11 | 0.00 | +0.04 | 0.00 |
| Foundational Education | +1.03 | +0.99 | 0.00 | +0.04 | 0.00 |
| Advanced Education | +0.57 | +0.53 | 0.00 | +0.04 | 0.00 |