Round 3 · simulation 5 · mcts-m2b.m2b-gbr-greedy

Round 2029

Round 3 of 20 in simulation 5 of United Kingdom, greedy, 20 years: 5 actions, Middle East settlement, and the index +0.169 to 16.55.

Model 0.2.0 · graph 0.2.0 · parameters 0.1.1

State in and state out

The simulation as it came into 2029 (the end of 2028) and as it left it.

Capability index
16.55 (+0.168)
In: 16.39
Rank by index
3
In: 3
Domains at Tier 1
3
In: 3
Credits carried
661
In: 422
Each domain's mean score and tier coming in and going out
DomainInOutChangeTier
Critical Technology16.0816.09+0.0083
Strategic Infrastructure15.8315.94+0.1032
National Security16.2016.29+0.0872
Human Capital16.7717.45+0.6871
Information & Influence16.9717.07+0.1032
Governance & Integrity16.3816.49+0.1081
Financial Strength17.1517.18+0.0332
Production & Innovation15.7616.12+0.3581
Trade & Investment16.3216.36+0.0323

Decision, shocks and propagation

What happened in 2029: the credits, the greedy method's decision and its actions, any shocks and upside events, the tier changes, and the groups that moved most, split into what was invested, lost to decay, struck by events and carried through the dependency graph.

Credits. Income 1,084, plus 422 carried in. Maintenance 682. Spent 164 on actions (build 131, buy 33). 661 carried over.

  • BuildTechnical & Vocational Skills33 credits for 2.40 levelshighest_marginal_returnahead of Lifelong Learning & Reskilling by 10 per cent
  • BuildLifelong Learning & Reskilling33 credits for 2.48 levelshighest_marginal_returnahead of Foundational Education by 13 per cent
  • BuildFoundational Education33 credits for 1.53 levelshighest_marginal_returnahead of Technology Adoption & Diffusion by 6 per cent
  • BuyTechnology Adoption & Diffusion33 credits for 2.24 levelshighest_marginal_returnahead of Digital & AI Competence by 1 per cent
  • BuildDigital & AI Competence33 credits for 1.46 levelshighest_marginal_returnahead of Trade Policy & Market Access by 0 per cent
  • Upside event: Middle East settlement S14. +13.9 points across the groups it bears on, after exposure and readiness, spread over its duration.
The groups that moved most in 2029, and what moved them
Moved mostChangeInvestedDecayEventsGraph
Technology Adoption & Diffusion+2.28+2.240.00+0.040.00
Lifelong Learning & Reskilling+1.65+1.610.00+0.040.00
Technical & Vocational Skills+1.62+1.580.00+0.040.00
Digital & AI Competence+1.15+1.110.00+0.040.00
Foundational Education+1.03+0.990.00+0.040.00
Advanced Education+0.57+0.530.00+0.040.00