E3 · cycle-001.e3-kor-greedy-marginal-30y

South Korea, greedy, 30 years

100 simulations of 30 rounds from the 2026 position. South Korea decides by the greedy method; the shock and upside library, drawn at random each round.

Model 0.1.0 · graph 0.2.0 · parameters 0.1.0 · seeds 1–100 · elasticity sampled within each bracket

Every simulation · Compare with another experiment · More experiments like this

Not a forecast
Simulations of a structural model with seed parameter values, to compare methods and test the model. Other nations stay at their 2026 ratings throughout.

Outcome across simulations

The median at 2056, with the 10th to the 90th percentile of the 100 simulations under it.

Capability index
18.08 (+2.07)
From 16.00; 17.77 to 18.44
Rank by index
1
From 6; 1 to 2
Domains at Tier 1
7
From 2; 7 to 7
Tier rank
2
From 7; 2 to 2

Capability index by round

Rank by index, by round

Every objective at the position and at the horizon
Objective202610th percentileMedian90th percentileBetter
Capability indexprimary16.0017.7718.0818.44higher
Rank by index6112lower
Tier rank7222lower
Domains at Tier 12777higher
Score sum1165.81285.91307.31332.6higher
Goal-weighted score1165.81285.91307.31332.6higher
Resilient score1165.81307.7 (mean score sum over the simulations)higher

The capability index is the mean of the three dimensions, each the mean of its domains, each the mean of its groups. Tiers are Pareto layers within each domain; the tier rank orders nations by domains held at Tier 1, then Tier 2, and so on. The goal-weighted score is the score sum unless the experiment sets a goal. The primary objective is the one the experiment is judged on; every other objective is reported beside it.

Credits

What each round’s credits went on in the median simulation. Across all simulations, build took 64 per cent, buy took 15 per cent, partner took 21 per cent of the 3,891 credits a simulation spent on actions.

Report

Written from the simulation record by the loop's narrator. Every figure names the query it came from, in square brackets.

Batch cycle-001. Model 0.1.0, graph 0.2.0, parameters 0.1.0. 100 simulations, seeds 1 to 100; probes on 20. Every figure is a distribution over simulations of a structural model with seed parameter values; it shows what the model implies under these settings, not what will happen. Other nations are frozen at their 2026 ratings. No reconstructed historical data is used in this experiment.

Headline

South Korea played 30 rounds from 2026 under the greedy marginal method, with stochastic events, 100 times. Its capability index moved from 16.00 to a median of 18.08 (+2.07), with 90 per cent of simulations between 17.71 and 18.50 [experiment_objectives].

Starting position

In 2026 the nation ranks 6 on the index against the frozen field, holds 2 of nine domains at Tier 1 and has a tier rank of 7. Its base income is 888 credits a year, calibrated so that its 2026 position is affordable with headroom for investment.

What was decided

A simulation spent a median of 3,729 credits on moves. The five groups that took most were Transparency, Oversight & Accountability (build, 139 credits, 3.6 per cent); Technical & Vocational Skills (build, 133 credits, 3.4 per cent); Lifelong Learning & Reskilling (build, 123 credits, 3.1 per cent); Political Institutions & Civic Participation (build, 118 credits, 3.0 per cent); Public Integrity & Anti-Corruption (build, 112 credits, 2.9 per cent) [experiment_decisions_by_group]. By mode: build 59 per cent, buy 23 per cent, partner 18 per cent [experiment_decisions_by_group]. Concentration of spending (HHI) had a median of 0.023, and the most repeated action appeared in 10 per cent of rounds.

The leading domain by period: rounds 1 to 5, Human Capital; rounds 6 to 10, Governance & Integrity; rounds 11 to 15, Production & Innovation; rounds 16 to 20, Strategic Infrastructure; rounds 21 to 25, Critical Technology; rounds 26 to 30, Critical Technology [experiment_spend_by_period].

The method's chosen action was within 5 per cent of its best alternative in 89 per cent of moves and ahead by more than 25 per cent in 0 per cent [experiment_decision_margins].

What the world did

A median simulation saw 4 shocks and 2 upside events. The most damaging per firing were S03 (48 firings in 40 simulations, −28.1 points each); S09 (10 firings in 10 simulations, −23.7 points each); S07 (19 firings in 18 simulations, −23.6 points each) [experiment_shocks]. Upside events fired 237 times across all simulations [experiment_shocks].

The groups that lost most to shocks, per simulation: Economic Leverage & Dependence −1.58; Fiscal Capacity & Public Finance −1.55; Trade Facilitation & Logistics −1.55; Information Environment & Strategic Communication −1.44 [experiment_shock_damage_by_group].

The edges that carried most change through the graph, per simulation: Fiscal Capacity & Public Finance to Social Infrastructure (+0.50 points); Research Talent & Knowledge Creation to Innovation & Commercialisation (+0.62 points); Research Talent & Knowledge Creation to Quantum Technologies (+0.60 points) [experiment_propagation_by_edge].

Where it ended

At 2056 the median rank is 1 (5th to 95th percentile 1 to 2), the median count of Tier 1 domains 7 (6 to 7) and the median tier rank 2; the resilient score, the mean score sum over simulations, is 1,308 [experiment_objectives].

Tier 1 probability changed most in: financial strength (0 to 100 per cent of simulations); governance and integrity (0 to 100 per cent of simulations); information and influence (0 to 100 per cent of simulations); strategic infrastructure (0 to 91 per cent of simulations); trade and investment (0 to 100 per cent of simulations) [experiment_tiers_by_round].

Why

Without shocks the index ends +0.157 higher on average, so the shocks cost about 0.157 index points [experiment_probe_attribution].

Holding instead of following this method changes the index by −2.950: that is the method's worth against doing nothing [experiment_probe_attribution].

Removing any single one of the five largest actions changes the index by between −0.015 and −0.003, for example 2056 buy Artificial Intelligence (54 credits) [experiment_probe_attribution]. The largest actions by credits come late, when income is highest, and are rarely the most valuable.

Removing the largest shock of a simulation raises the index by +0.035 on average [experiment_probe_attribution].

The replay probe reproduces the simulations exactly (index change 0.000000), so the attributions are clean [experiment_probe_attribution].

Surprises

move_without_shock (warn): largest one-year move in a group with no shock landing: 3.11 points; 4% of simulations have one above 3.

tier_jump (warn): largest gain in one domain within five years: 6 tiers (100 simulations above 2).

saturation_high (warn): 47% of simulations end with a group at 20 that did not start there (median 0 groups).

retired_words (warn): e3-kor-greedy-marginal-30y/report.md: 'simulations' 3 time(s), first near line 40; use 'simulations'.

The simulation furthest from the median (seed 83) ends −0.81 from it, with 6 shocks and 3 upside events [experiment_outlier_simulations].

Comparison

Against the hold experiment for the same nation (e0-null-kor), the median index is +11.86 points apart, the median rank 1 against 94, and Tier 1 domains 7 against 0 [experiment_against_hold].

No backcast comparison: this experiment does not start from a historical position [experiment_against_history].

What each decision and shock was worth

Counterfactual probes on the first 20 seeds: the same simulations with one thing changed, paired seed by seed. A removed decision or shock is taken out and the other decisions replayed unchanged, so the difference is that item's worth.

ProbeIndexScore sumTier 1For example
Hold instead of the method−2.950−202.9−5.65
No shocks+0.157+11.3−0.05
Replay of the recorded actions (must change nothing)0.0000.00.00
Without the 1st largest decision−0.012−0.80.002056 buy Artificial Intelligence (54 credits)
Without the 2nd largest decision−0.010−0.70.002055 buy Strategic Strike & Missile Defence (54 credits)
Without the 3rd largest decision−0.003−0.20.002054 buy Force Generation & Mobilisation (53 credits)
Without the 4th largest decision−0.013−0.90.002054 buy Space Operations (53 credits)
Without the 5th largest decision−0.015−1.00.002045 partner Alliances & Security Cooperation (53 credits)
Without the 1st largest shock−0.035−1.4−0.102039 S03 (-38.8 points)
Without the 2nd largest shock+0.035+2.2−0.122049 S03 (-31.5 points)
Without the 3rd largest shock−0.006−0.7−0.142038 S03 (-25.8 points)

Simulations

Three simulations told round by round, each on its own page: the one nearest the median index at the horizon, and those nearest the 10th and the 90th percentile. Every one of the 100 is listed with its outcome on the simulations page.

All 100 simulations

Events

How often each shock and upside event began across the simulations. Shocks come from the ten downside scenarios and upside events from the ten upside ones, at their yearly likelihood.

Event
Kind
Simulations
Mean round
Points
Hybrid coercion S04Shock53 per cent14.2−17.9
AI labour shock S08Shock49 per cent17.5−17.3
Regional war spillover S03Shock40 per cent15.4−28.1
Water-efficient food leap S16Upside38 per cent15.6+13.3
Global funding seizure S02Shock37 per cent15.4−10.5
Clean power threshold S15Upside37 per cent17.4+31.6
Trade bloc rupture S01Shock34 per cent14.7−21.3
Breadbasket failure S06Shock33 per cent14.3−10.3
Chronic disease advance S19Upside31 per cent16.5+16.3
Market access opening S12Upside31 per cent14.9+17.6
Automated discovery step S17Upside31 per cent16.7+41.6
Core disaster S07Shock18 per cent13.6−23.6
Cryptographic trust break S09Shock10 per cent12.0−23.7
Legitimacy rupture S05Shock9 per cent13.0−8.8
Middle East settlement S14Upside9 per cent15.5+15.7
Outbreak defence succeeds S20Upside8 per cent8.9+32.6
Great-power détente S13Upside6 per cent14.5+24.5
Severe pandemic S10Shock6 per cent18.8−22.5
Debt service reset S11Upside6 per cent18.5+2.0
Public service leap S18Upside5 per cent20.4+13.6

Groups across simulations

Every capability group: its position, and its median and spread at the horizon across the simulations, with what the method spent on it.

73 of 73 groups

Capability group
Domain
2026
2056
Change
Levels invested
Credits
Public Integrity & Anti-CorruptionGovernance & Integrity15.0019.85 19.04 to 20.00+4.854.29112
Resource InfrastructureStrategic Infrastructure11.7516.54 15.34 to 18.01+4.794.93110
Development Cooperation & Global AssistanceInformation & Influence14.5019.13 18.54 to 19.58+4.635.0295
Transparency, Oversight & AccountabilityGovernance & Integrity15.3319.92 19.54 to 20.00+4.595.17139
Justice System & Fundamental RightsGovernance & Integrity15.0019.46 18.70 to 19.96+4.464.14110
Technical & Vocational SkillsHuman Capital15.5019.93 19.74 to 20.00+4.439.56133
Diplomatic Statecraft & Global NetworksInformation & Influence14.5018.83 18.11 to 19.39+4.335.0398
Population HealthHuman Capital16.0019.92 18.99 to 20.00+3.923.7690
Lifelong Learning & ReskillingHuman Capital16.0019.88 19.61 to 20.00+3.888.12123
Political Institutions & Civic ParticipationGovernance & Integrity16.0019.87 19.45 to 20.00+3.874.21118
Research Talent & Knowledge CreationHuman Capital16.0019.86 19.44 to 20.00+3.863.77120
Sovereign Capital & External Financial PowerFinancial Strength14.2017.98 17.13 to 18.72+3.784.0486
Labour & EmploymentProduction & Innovation15.0018.65 17.50 to 19.74+3.654.0686
Regulatory Governance & Strategic ControlsGovernance & Integrity16.3319.86 19.24 to 20.00+3.533.57100
Financial Regulation & IntegrityFinancial Strength15.7519.28 17.83 to 19.90+3.533.6990
Economic Leverage & DependenceTrade & Investment15.3318.85 17.97 to 19.71+3.524.2479
Alliances & Security CooperationInformation & Influence16.0019.27 18.68 to 19.81+3.274.0860
Artificial IntelligenceCritical Technology16.0019.07 18.47 to 19.76+3.073.2863
Investment Attraction & ProjectionTrade & Investment16.3319.38 18.49 to 19.80+3.053.2966
Economic Output & ProductivityProduction & Innovation16.5019.52 18.94 to 19.95+3.023.4992
Internal Security & OrderGovernance & Integrity15.6718.65 17.17 to 19.96+2.982.5763
Business Dynamism & EntrepreneurshipProduction & Innovation15.7518.67 17.62 to 19.80+2.923.1771
Digital & AI CompetenceHuman Capital17.0019.90 19.62 to 20.00+2.904.8589
Advanced EducationHuman Capital17.0019.89 19.63 to 20.00+2.893.5789
Financial InfrastructureStrategic Infrastructure16.5019.35 18.41 to 19.95+2.853.1169
Health System CapabilityHuman Capital16.6719.51 18.22 to 20.00+2.842.3872
Early Childhood DevelopmentHuman Capital17.0019.69 19.06 to 20.00+2.692.3558
Fiscal Capacity & Public FinanceFinancial Strength16.5019.18 18.55 to 19.93+2.683.16122
Information Environment & Strategic CommunicationInformation & Influence15.6718.33 17.62 to 19.29+2.663.7076
Industrial & Sectoral BaseProduction & Innovation16.5019.10 18.02 to 19.82+2.602.9273
Digital & Services TradeTrade & Investment16.2518.83 18.14 to 19.69+2.583.2664
Government Effectiveness & Public AdministrationGovernance & Integrity17.2019.72 18.76 to 20.00+2.522.0667
Trade Policy & Market AccessTrade & Investment17.0019.42 18.89 to 19.97+2.423.1050
Connectivity, Cyber & Trust TechnologiesCritical Technology16.6018.91 18.30 to 19.45+2.312.7655
Foundational EducationHuman Capital17.2519.52 18.96 to 20.00+2.271.8548
Export Capability & SophisticationTrade & Investment17.0019.12 18.39 to 19.79+2.122.5856
Structural Transformation & ComplexityProduction & Innovation16.6718.70 17.78 to 19.65+2.032.4158
Sensing, Timing & NavigationCritical Technology15.8017.70 15.99 to 18.73+1.901.8341
Culture, Language & Education DiplomacyInformation & Influence16.8018.70 18.19 to 19.31+1.902.2953
Space, Aerospace & Defence InfrastructureStrategic Infrastructure16.3318.16 17.58 to 18.89+1.831.8658
Global Value Chain PositionTrade & Investment17.3319.11 18.43 to 19.71+1.782.3755
Trade Facilitation & LogisticsTrade & Investment17.5019.19 18.26 to 19.96+1.692.3855
Space TechnologiesCritical Technology14.6716.36 14.92 to 17.21+1.691.6345
Technology Adoption & DiffusionProduction & Innovation18.0019.50 18.69 to 20.00+1.501.4035
Monetary & Currency CapabilityFinancial Strength16.3317.79 16.74 to 18.99+1.462.0252
Diaspora & Global CommunitiesInformation & Influence15.5016.90 15.52 to 18.18+1.402.0146
Biotechnology & Health TechnologiesCritical Technology16.2017.56 16.75 to 18.48+1.360.9221
Financial System Depth & AccessFinancial Strength17.0018.27 17.08 to 19.31+1.271.4037
Energy InfrastructureStrategic Infrastructure16.1317.33 16.23 to 18.37+1.201.4541
Robotics & Autonomous SystemsCritical Technology16.5017.57 16.62 to 18.75+1.070.9823
National Resilience & Crisis ManagementGovernance & Integrity16.2017.27 16.12 to 19.05+1.070.9423
Communications & Digital InfrastructureStrategic Infrastructure18.0019.00 18.26 to 19.76+1.001.1635
Energy TechnologiesCritical Technology16.6017.47 16.72 to 18.60+0.870.9021
Advanced Materials & ManufacturingCritical Technology16.7117.55 16.84 to 18.75+0.840.8119
Innovation & CommercialisationProduction & Innovation18.0018.75 17.78 to 19.56+0.750.010
Transport InfrastructureStrategic Infrastructure16.5017.08 16.09 to 18.33+0.580.6718
Water, Sanitation & Waste InfrastructureStrategic Infrastructure16.8017.28 16.50 to 18.46+0.480.5616
Social InfrastructureStrategic Infrastructure17.0017.46 16.48 to 18.50+0.460.000
Advanced ManufacturingStrategic Infrastructure18.4018.75 18.00 to 19.61+0.350.041
Quantum TechnologiesCritical Technology14.2514.53 13.86 to 15.19+0.280.000
Financial Stability & Crisis ManagementFinancial Strength16.6716.93 16.10 to 18.17+0.260.7318
Semiconductors & Advanced ComputingCritical Technology17.5017.53 16.63 to 18.30+0.030.041
Agriculture & Food InfrastructureStrategic Infrastructure15.7515.57 14.78 to 16.70−0.180.000
Space OperationsNational Security13.6713.43 12.93 to 13.99−0.240.215
Cyber & Electromagnetic OperationsNational Security16.0015.70 15.03 to 16.93−0.300.5012
Intelligence & AssessmentNational Security15.8315.51 14.87 to 16.67−0.320.5913
Force Generation & MobilisationNational Security16.3315.99 15.54 to 16.48−0.340.103
Air PowerNational Security16.7516.33 15.79 to 16.76−0.420.000
Nuclear DeterrenceNational Security1.671.09 0.38 to 1.79−0.580.000
Land PowerNational Security16.5015.89 15.29 to 16.38−0.610.000
Strategic Strike & Missile DefenceNational Security16.0015.38 14.56 to 15.81−0.620.021
Joint Command, Projection & SustainmentNational Security15.3314.63 13.82 to 15.21−0.700.021
Maritime PowerNational Security16.0015.05 13.96 to 15.68−0.950.021

Checks

The automated checks run on this experiment before anything was written about it. A warning is a candidate finding for the improvement loop.

  • passcredits_conservedlargest gap between credits in and credits accounted for: 2.3e-13
  • passscores_in_boundsscores range 0.000 to 20.000
  • passno_nans0 missing values in the trajectory and objectives
  • passprobe_replay_reproducesthe recorded moves played back reproduce the simulation to within 0.0e+00 points (20 simulations)
  • passledger_balancesthe edge ledger sums to the propagated change to within 1.5e-06 points
  • warnmove_without_shocklargest one-year move in a group with no shock landing: 3.11 points; 4% of simulations have one above 3
  • warntier_jumplargest gain in one domain within five years: 6 tiers (100 simulations above 2)
  • passall_tier1_from_outside_top10starting rank 6; 0 simulations reach Tier 1 in all nine domains
  • warnsaturation_high47% of simulations end with a group at 20 that did not start there (median 0 groups)
  • passsaturation_low2% of simulations end with a group at 0 that did not start there (median 0 groups)
  • passspend_concentrationmedian concentration of spending across groups (HHI) 0.023; most funded group soft.governance_and_integrity.transparency_oversight_and_accountability
  • passsame_actionthe most repeated move (group and mode) appears in a median 10% of rounds

Settings and versions

Experiment cycle-001.e3-kor-greedy-marginal-30y. Every simulation records the model, graph and parameter versions, the scenario, the method and its seed, so it can be reproduced exactly.

Nation
South Korea (KOR)
Position
The 2026 ratings of the National Capability Index
Method
Greedy. Each round, the actions with the most value per credit: a level's own worth plus its long-run effect downstream through the graph, less the maintenance it will need, counting only what arrives before the horizon.
Scenario
The shock and upside library, drawn at random each round
Objective
Capability index, the primary objective the experiment is judged on; every other objective is reported beside it
Horizon
30 rounds, 2026 to 2056
Simulations
100 seeds, 1 to 100. Every method in the batch faces the same draws for the same seed.
Graph elasticities
Drawn for each simulation, uniformly within each edge’s bracket
Income
Base credits 888.4 a round, moving with the economic groups
Versions
Model 0.1.0, Capability Dependency Graph 0.2.0, parameters 0.1.0
Batch
Improvement cycle (cycle-001), cycle 1 of the improvement loop
Runtime
8.7 seconds in all; 905 microseconds a round
Not a forecast
Every figure is a distribution over the simulations of a structural model, reported to compare methods and test the model. None is a prediction of what a nation will do or become.
Structural parameters
Costs, decay, vulnerability and credits are structural seed values with low or medium confidence, set by domain with single-group exceptions. Five groups have no defensible value in a single-nation model and are flagged in the parameter tables.
Other nations are frozen
One nation is simulated at a time. Every other nation stays at its 2026 rating, so rank and tiers are measured against a still field; where the simulated nation rises past others their own tiers are not re-sorted.
Starting depth and mode are defaults
The position is the National Capability Index ratings. How institutionalised each capability is, and how much was built, bought or partnered, have no data behind them yet and start from structural defaults.
Credits are calibrated, not measured
Each nation’s income is set so that its position is affordable with headroom that rises with its fiscal capacity. It is not yet fiscal capacity as a share of GDP.